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	<title>Comments on: Flash Player 10.1 &amp; AIR 2.0: It&#8217;s not just about new features&#8230;</title>
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	<link>http://www.webkitchen.be/2009/10/16/flash-player-10-1-air-2-0-its-not-just-about-new-features/</link>
	<description>Life as an Adobe platform evangelist</description>
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		<title>By: Zed-K</title>
		<link>http://www.webkitchen.be/2009/10/16/flash-player-10-1-air-2-0-its-not-just-about-new-features/comment-page-1/#comment-5399</link>
		<dc:creator>Zed-K</dc:creator>
		<pubDate>Fri, 16 Oct 2009 13:45:58 +0000</pubDate>
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		<description>&quot;You can rest assured that stability and __performance__ is always on top of the agenda of the Flash Player team.&quot;

I don&#039;t want to be rude, but I&#039;m a Flash developer (and enthusiast) since 5 years now, and I didn&#039;t see any improvement in the Flash Player performances.
I mean, obviously, Action Script 3 provided a huge gain of speed in term of code execution, but the drawing performances are always really incapacitating for large projects.

I won&#039;t even speak of the Flash Player performances on OSX, which are totally catastrophic.
In France, for most people, Flash is synonym of huge CPU usage for just a banner that could be done in DHTML or for a video that could be played with another plugin such as DivX or... Silverlight.
A LOT of people are really glad that Safari for iPhone doesn&#039;t support Flash.
It&#039;s really sad, since it&#039;s not totally true, and often a conception issue more than a player one, but there&#039;s a part of truth beyond these predjudices.

I&#039;m actually quite disappointed, since I _really_ love the Flash Platform and its community, but have to use C# instead of Flex+AIR for my later projects at work, because of this performance issue.

I really hope Flash Player 11 won&#039;t be a new show-case of stunning new functionalities, but a real optimized version of the player.

With all due respect, and my excuses for my approximative english.</description>
		<content:encoded><![CDATA[<p>&#8220;You can rest assured that stability and __performance__ is always on top of the agenda of the Flash Player team.&#8221;</p>
<p>I don&#8217;t want to be rude, but I&#8217;m a Flash developer (and enthusiast) since 5 years now, and I didn&#8217;t see any improvement in the Flash Player performances.<br />
I mean, obviously, Action Script 3 provided a huge gain of speed in term of code execution, but the drawing performances are always really incapacitating for large projects.</p>
<p>I won&#8217;t even speak of the Flash Player performances on OSX, which are totally catastrophic.<br />
In France, for most people, Flash is synonym of huge CPU usage for just a banner that could be done in DHTML or for a video that could be played with another plugin such as DivX or&#8230; Silverlight.<br />
A LOT of people are really glad that Safari for iPhone doesn&#8217;t support Flash.<br />
It&#8217;s really sad, since it&#8217;s not totally true, and often a conception issue more than a player one, but there&#8217;s a part of truth beyond these predjudices.</p>
<p>I&#8217;m actually quite disappointed, since I _really_ love the Flash Platform and its community, but have to use C# instead of Flex+AIR for my later projects at work, because of this performance issue.</p>
<p>I really hope Flash Player 11 won&#8217;t be a new show-case of stunning new functionalities, but a real optimized version of the player.</p>
<p>With all due respect, and my excuses for my approximative english.</p>
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		<title>By: Fréderic Cox</title>
		<link>http://www.webkitchen.be/2009/10/16/flash-player-10-1-air-2-0-its-not-just-about-new-features/comment-page-1/#comment-5398</link>
		<dc:creator>Fréderic Cox</dc:creator>
		<pubDate>Fri, 16 Oct 2009 13:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.webkitchen.be/?p=1736#comment-5398</guid>
		<description>I agree Gilles, and when Flash/Flex developers will need to spend less time worrying about performance they can go on and create even greater projects. I am fairly satisfied with the performance of Flash but when you try stuff like Augmented Reality it kind of sucks that it doesn&#039;t run as smooth as the C++ libraries. (I don&#039;t know exactly how much influence Adobe can have on this)</description>
		<content:encoded><![CDATA[<p>I agree Gilles, and when Flash/Flex developers will need to spend less time worrying about performance they can go on and create even greater projects. I am fairly satisfied with the performance of Flash but when you try stuff like Augmented Reality it kind of sucks that it doesn&#8217;t run as smooth as the C++ libraries. (I don&#8217;t know exactly how much influence Adobe can have on this)</p>
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		<title>By: Gilles Vandenoostende</title>
		<link>http://www.webkitchen.be/2009/10/16/flash-player-10-1-air-2-0-its-not-just-about-new-features/comment-page-1/#comment-5397</link>
		<dc:creator>Gilles Vandenoostende</dc:creator>
		<pubDate>Fri, 16 Oct 2009 13:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.webkitchen.be/?p=1736#comment-5397</guid>
		<description>It&#039;s good that Adobe is finally taking this seriously, but in truth, even 30% less memory still isn&#039;t good enough. 

Although I agree developers should be mindful not to use too many resources (something that, I believe, contributed to flash developers being some of the best coders in the industry), there&#039;s a lot that Adobe could be doing to make our jobs easier.

For example, just take a look at what someone like Joa Ebert has been doing with TAAS (http://blog.joa-ebert.com/tag/taas/ ). He&#039;s written a swf bytecode optimizer that makes clean, readable, well written code run as fast as the hackiest, short-cuttiest, ultra-optimized actionscript.

It&#039;s hard not to question Adobe for not doing this for us in the first place.

I mean, if you look at the before &amp; after diagrams, there&#039;s a lot of room for improvement in compiled bytecode. It shouldn&#039;t have to fall (solely) on the developer to ruin his beautiful code just to save a few CPU cycles/megs of RAM.</description>
		<content:encoded><![CDATA[<p>It&#8217;s good that Adobe is finally taking this seriously, but in truth, even 30% less memory still isn&#8217;t good enough. </p>
<p>Although I agree developers should be mindful not to use too many resources (something that, I believe, contributed to flash developers being some of the best coders in the industry), there&#8217;s a lot that Adobe could be doing to make our jobs easier.</p>
<p>For example, just take a look at what someone like Joa Ebert has been doing with TAAS (<a href="http://blog.joa-ebert.com/tag/taas/" >http://blog.joa-ebert.com/tag/taas/</a> ). He&#8217;s written a swf bytecode optimizer that makes clean, readable, well written code run as fast as the hackiest, short-cuttiest, ultra-optimized actionscript.</p>
<p>It&#8217;s hard not to question Adobe for not doing this for us in the first place.</p>
<p>I mean, if you look at the before &amp; after diagrams, there&#8217;s a lot of room for improvement in compiled bytecode. It shouldn&#8217;t have to fall (solely) on the developer to ruin his beautiful code just to save a few CPU cycles/megs of RAM.</p>
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		<title>By: Fréderic Cox</title>
		<link>http://www.webkitchen.be/2009/10/16/flash-player-10-1-air-2-0-its-not-just-about-new-features/comment-page-1/#comment-5394</link>
		<dc:creator>Fréderic Cox</dc:creator>
		<pubDate>Fri, 16 Oct 2009 12:49:52 +0000</pubDate>
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		<description>I heard some things about Flash Player 10.1 using about 50% less memory. Is this true?</description>
		<content:encoded><![CDATA[<p>I heard some things about Flash Player 10.1 using about 50% less memory. Is this true?</p>
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		<title>By: Fréderic Cox</title>
		<link>http://www.webkitchen.be/2009/10/16/flash-player-10-1-air-2-0-its-not-just-about-new-features/comment-page-1/#comment-5393</link>
		<dc:creator>Fréderic Cox</dc:creator>
		<pubDate>Fri, 16 Oct 2009 12:48:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.webkitchen.be/?p=1736#comment-5393</guid>
		<description>That&#039;s good to hear. We can do wonderful things with Flash but sometimes performance becomes a real issue. It&#039;s good to hear Adobe is not only building new features but also thinking about optimalization, hope they will keep on doing that.</description>
		<content:encoded><![CDATA[<p>That&#8217;s good to hear. We can do wonderful things with Flash but sometimes performance becomes a real issue. It&#8217;s good to hear Adobe is not only building new features but also thinking about optimalization, hope they will keep on doing that.</p>
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