Archive | iPhone RSS feed for this section

Adobe at Mobile World Congress

Mobile World Congress in Barcelona is just around the corner and you can already feel the excitement building.

2010 is going to be an amazing year for Flash developers who want to create mobile applications. Not only did we announce the Flash CS5 iPhone compiler but we’ve already demoed Flash Player 10.1 on a variety of devices from Android to WebOS to Windows Mobile. At Mobile World Congres in Barcelona we will be demonstrating uncompromised rich web experiences in Flash on the latest smartphones, netbooks, and smartbooks with some of the Open Screen Project partners. If you plan to attend the show, come visit us in Hall 1 and experience them firsthand.

We’re also offering Flash Platform developers a limited number of complimentary exhibition visitor passes (a value of € 599 per person) on a first-come, first-served basis. Email us with your name, company name, and email address (for each pass) if you’re interested. For more details, visit http://www.adobe.com/go/mwc2010.

From the evangelism team, Mark Doherty, Tom Krcha, Enrique Duvos and I will be there to answer your questions. Hope to see you in Barcelona!

Read full storyComments { 13 }

Native iPhone applications built with Flash – FailBlog Player Demo

Write once, deploy anywhere. Sounds nice, no? Sadly it’s not really a reality today. The currently available technologies are very fragmented and today there is no technology out there that makes that dream a reality.

I have a strong feeling that is going to change dramatically in 2010. Some will disagree or say that I am too biased but I really do think it’s going to happen… Want proof? Ok… You got it!

I’m sure you’ve all heard that the next release of Flash (CS5) will allow you to build native applications for the iPhone. Instead of having to learn a new language to built such a native app, you just build it with the tools and technology you all know and love. The demo video below shows an application that I’ve been building the last couple of days. A FailBlog video player that gets all the latest FailBlog videos and allows you to watch them on your iPhone or mobile device. It is completely written in ActionScript 3.0 and plays Flash Video (FLVs with On2 VP6 in this case. So no need to transcode your videos!) on the iPhone. And that’s not even the coolest thing about it! The coolest thing about this is that I can export this as an iPhone application, SWF file and AIR application with just one button click. At the end of the video you’ll see a sneak peek of the same application running on a Palm Pre in its browser with Flash Player 10.1! And that is the power of the Flash Platform! Write once, deploy anywhere? It’s finally becoming a reality!

If all goes well, you should be able to play with the iPhone version of this app before the end of the year. I still have some optimizations to do and have to clean up some bits and pieces but I’m feeling confident that that shouldn’t take too long. Keep an eye on my blog for more details!

Flash on!

Read full storyComments { 29 }

Making money with mobile apps outside Apple’s App Store

mobilemoney.jpgWhen I talk to developers about mobile application development, they all seem to think that Apple’s App Store is the only outlet where you can make money with mobile apps. Sure, Apple has done a terrific job making it easier for the consumer to buy and install apps on their iPhone but that doesn’t mean this is the only way. The iPhone market is also only a fraction of the total amount of mobile devices out there and people have been making money from mobile phone users for years now.

Here’s a little test. Turn on your television and tune in to any music channel. (Try to) Leave it on for half an hour and count the commercials for ringtone and application subscriptions you see. I’m pretty sure that after half an hour you’ve seen at least five for companies like the Ringtoneking, Jamster and Jamba. All of these (worldwide) providers allow users of just about any mobile phone to buy, download and install mobile applications. All it takes is a simple premium SMS that returns a download link. People have been doing this for years now and the Ringtonekings of this world are obviously making a ton of money from it.

Sure, it’s not the most ideal solution and again, Apple has done a fantastic job with the App Store. However, if these ringtone/app providers have been making money for so long, that means that people have been buying and installing ringtones, games and apps way before the iPhone was even conceived.

Conclusion: If you want to make money from mobile application development, why not do it for the broadest possible audience? And if you’ve made that choice, look in to Flash for mobile devices. It’s available on more than 400 650 (source: Device Central CS4) different mobile phones from just about all manufacturers including Nokia, Sony Ericsson, Samsung, HTC, LG, …

Read full storyComments { 10 }

Flash on the iPhone confirmed? We said nothing new!

IMG_0075.jpgI am currently in Brighton, UK for Flash On The Beach. During yesterday’s “Town Hall meeting”, a panel of Adobeans (including myself) was ready to answer any questions that would come up. As you can see here on the left, the room was packed.

One of the questions everyone asks all the time is when we will see the Flash Player running on the iPhone. Paul Betlem, Sr. Director of Engineering, answered the question by repeating what we’ve been saying for a few months now. When I returned to my hotel last night, I was amazed to see how many people picked up on his answer and how many people see it as the confirmation of Flash on the iPhone. Even Adobe’s CEO, Shantanu Narayen, already publicly stated that:

…we are working on it. We have a version that’s working on the emulation. This is still on the computer and you know, we have to continue to move it from a test environment onto the device and continue to make it work. So we are pleased with the internal progress that we’ve made to date.

So to avoid any further misconceptions, here’s the statement that Paul’s answer was based upon:

Adobe is committed to bringing Flash Player to the iPhone. While the development work has begun, we can’t share more details at this point. It is important to note that we do need to work with Apple beyond what is available through the SDK, its emulation environment and the current license around it to bring the full capabilities of Flash to the iPhone. We think Flash availability on the iPhone benefits the millions of joint Apple and Adobe customers, and we want to work with Apple to bring these capabilities to the device.

Read full storyComments { 10 }