Christoph Ketzler, who works at Innovation Mecom, was one of the developers behind this great example of how Flash simplifies multi-screen development.
Innovation Mecom developed a simulation for training and marketing of Carina, a medical device. The application is built on top of the Flash Platform using ActionScript3.0 and simulates all the functions of the actual device. Because they chose the Flash Platform the same application can run in the browser, as a standalone application and on multiple devices. Check out this video for a demonstration of the app running on a variety of devices.
As most of you know, I switched to a Google Nexus One about 7 weeks ago. (Hmm… That reminds me… I really should finish that blog post I’m writing so you can get an idea how I get on with the N1 coming from 3 years of using Apple’s phone). I absolutely love that the Android platform is an open platform where developers can really use every single API and build any type of application without anyone breathing down their necks. I love that Android devices are soon going to get Flash Player 10.1 and even AIR for standalone applications. That will enable me to build applications without having to learn anything new. And I love that Android is not just about mobile phones.
I am really excited to be speaking at DroidCon, the first ever Android mobile conference in Belgium, next Friday in Brussels. The speaker lineup is really impressive and offers a great variety of topics. With speakers from Google, Sony Ericsson, Samsung, all mobile telco’s in Belgium and application developers this should be a very interesting day.
I will be talking about Flash Player 10.1 and AIR2 coming to Android devices but I realize that the message is a lot stronger when you see it. So I’ll also be showing Flash Player 10.1 in action on my Nexus One and AIR2 on the Motorola Droid.
At the recent Mobile World Congress my colleagues gave me a map… and 10 minutes to find all Flash-enabled devices at Mobile World Congress 2010. You should know that there is 65.000 square meters of exhibition space at MWC and there are over 1300 exhibitors. You also need to navigate between over 50.000 attendees. I’m sure you get the idea… This was not an easy challenge… But… I’m always up for a challenge… So here’s the video…
Sun Sachs from AOL Media explains how Flash Player 10.1 coming to mobile devices is going to change the way they publish their 88+ brands across multiple devices.
For more videos from Mobile World Congress, check out the MWC page on Adobe TV.
At Mobile World Congress in Barcelona, I bumped in to Cameron Church from Brightcove. We talked about the Brightcove Mobile Experience and Cameron explains how Flash Player 10.1 expands Brightcove’s reach to smart phone users.
For more info about Brightcove, check out brightcove.com.
It’s great to see all the excitement about Flash Player 10.1 coming to mobile devices! Though some people need to learn to get their facts straight before jumping to conclusions.
One of the biggest improvements in Flash Player 10.1 is the memory and CPU consumption which obviously also has a big impact on the battery life. Battery life on mobile devices is very important and thus always top of mind for the engineering team!
There was a lot of commotion around the video that my colleague Michael Chaize published. He showcased a number of Flash based apps to show off the performance of FP10.1. Some of the applications he showed are CPU intensive and thus also potential battery drainers.
Mark Doherty posted a great follow up post with some background information on how we test battery consumption and performance internally. He also recorded a 17 minute YouTube video which resulted in a 6% battery drain. That results to being able to watch over 4 hours worth of YouTube video over WiFi using Flash Player. I can’t even do that on my brand new MacBook Pro (which is supposed to be able to give me 8 hours of battery life)… I’m not even sure I can do that on my Apple phone using their native YouTube app…
Today, Michael posted a follow up video where he plays a 26 minute video and plays a Flash based game for 12 minutes.
He noted a 10% battery drain after the playing the video which calculates down to 4.3 hours of video. Playing the Flash based game for 12 minutes resulted in a 4% drain which boils down to 5 hours of continuous gaming in the browser using Flash Player 10.1.
Those numbers are pretty impressive to me! Especially when you consider that this is still a pre-release version of the Flash Player running on a pre-release version of Android.
Wow… I can’t believe it’s Thursday already… and that today was the last day of Mobile World Congress. The news of Flash Player 10.1 and AIR coming to mobile devices really resonated across the exhibition floor. It was amazing to see how many device manufacturers are supporting Flash Player and AIR. Just about all of them even showcased it on their booth. I saw numerous Flash Player/AIR logos all over the exhibition floor. I actually recorded a video this afternoon where I try and find as many Flash enabled devices as I possibly could… I think you’ll like the outcome of this video. It will be available on Adobe TV soon. Why not subscribe to the RSS feed of the “Adobe at Mobile World Congress” page on Adobe TV? There are already a ton of really cool videos on it and we have more to come very soon.
The highlight of the week was definitely Eric Schmidt’s (Google’s CEO) keynote presentation with Eric Tseng (Senior Product Manager for Android) demoing Flash Player 10.1. If you haven’t seen the video yet, make sure you check it out!
We’ve also posted a little over 200 photos on our Photoshop.com page. They were taken by the Adobe MWC team throughout the week so there may be a few duplicates. If you didn’t make it to Barcelona this year, this will give you a little taste of MWC 2010.
Muchos gracias por su hospitalidad, Barcelona! See you next year!
Earlier this week (can you believe I really have no idea what day it is today? :)) I joined Adobe’s David Wadhwani and RIM’s Chris Smith on stage at the BlackBerry Developer Day Keynote. Afterwards I asked a couple of BlackBerry community members and application developers about how they feel about the Flash Platform coming to BlackBerry devices. The video is now available on Adobe TV.
Google is selling 60.000 Android devices every day. According to MobileCrunch, that works out to about 5.4 million handsets per quarter, or 21.9 million per year. And the rate is growing rapidly, according to Eric Schmidt who kicked off the Mobile World Live Keynote initiative yesterday.
Android is also not just about handsets anymore. I’ve seen a bunch of tablets running Android as well. The Android OS is free and open source and most of all… you’re in complete control of what you install on it and how you use the web on the device. Very soon you’ll be able to grab Flash Player 10.1 and AIR from the Android Market and install it on your Android device to not only get a full web experience in the device’s browser but also get the power of AIR for standalone applications.
Google’s CEO Eric Schmidt talked about why this is important in his Mobile World Live Keynote while Eric Tseng (Senior Product Manager for Android) demoed Flash Player 10.1 on a Nexus One. He actually summed it up very nicely by saying: “The line is blurring between mobile phones and desktop computing… One of our main goals when we embarked on smartphones at Google was to really mirror the desktop web browsing experience – but for many of you and you know who you are – there’s been a critical component missing – Flash!“. But you don’t have to take my word for it… You can watch it here yourself!
I was telling a few colleagues earlier that I wish I could take a few weeks off and just build Flash/AIR apps for Android. Because now I can use the skills that I already know to create apps for these devices… Android really is the first mobile OS that can really compete with Apple’s mobile OS and the fact that it is going to have Flash Player and AIR very soon is just the cherry on top! Flash on!
For me, day two of Mobile World Congress started with a demo on how to build Flash based applications for BlackBerry devices. Since RIM is one of our Open Screen Partners you will soon see Flash Player 10.1 and AIR on BlackBerry devices. As a Flash developer I am obviously very excited about that. BlackBerry has traditionally been an enterprise platform, one that uses Java as its core developer platform. Bringing Flash Player 10.1 and AIR to these devices opens up a whole new world for Flash Developers but also for BlackBerry users.
At today’s BlackBerry Developer Day we showed some of the new workflows between Adobe’s creative tools and both RIM’s and Adobe’s development environments. With the upcoming BlackBerry plugin for Illustrator, it’s incredibly easy to create assets for different screen sizes. It also simplifies communicating with the developer as he only needs to import one file in to the BlackBerry development environment he’s comfortable with. We’ve also demoed how you can soon build Flash based applications for BlackBerry phones and how Device Central makes it easy to test those applications as if you were using it on the actual device. Developers can use Device Central to test and tweak different screen resolutions and test the application as if it was running on the phone. The next version of Device Central will even allow you to test features like the accelerometer and multi-touch.
I talked to a number of BlackBerry application developers (video will be available on Adobe TV soon) who were at the keynote this morning and it was great to see their enthusiasm. Not only are they very excited about the improvements both RIM and Adobe are trying to make to streamline the communication between designers and developers but I could definitely feel the excitement about Flash Player and AIR coming to these devices as well.
I really like how RIM and the BlackBerry community are embracing the idea of being able to include Flash content in their mobile sites and applications. I can’t wait to see which types of “super apps” the BlackBerry community is going to build once they have Flash Player and AIR on the devices and to see what types of apps the Flash community is going to build for BlackBerry devices.
Make sure you keep an eye on the BlackBerry developer blog. A video of the keynote will be posted there as well as a bunch of information on how to build apps for BlackBerry devices.