flKinect: Socket server + AS3 library for Microsoft Kinect
Well… Now I may just have to get myself a Microsoft Kinect! I saw on Saqoosha’s blog that he was playing around with this and thought I would post this here. Koji Kimura wrote a Cocoa application to allow communication between the Microsoft Kinect and Flash. It looks amazing and opens up a whole new world of possibilities and it looks like the AS3 API is also very easy to use!

More info and downloads on Koji’s site.
As you may have guessed it is Mac only. If you know of any similar projects for Windows or Linux don’t hesitate to leave a comment below!
Update: Here’s another AS3 library + socket server app for Mac.
Update 2: Also check out as3kinect.org.
Multi-screen excellence: Giroflex
This has to be the one of the best multi-screen apps I’ve seen to date. It is absolutely gorgeous and the story behind it is even more impressive. Thanks to the Flash Platform they were able to build an application that runs on multiple devices in record time.

Giroflex is a leading manufacturer of ergonomically designed office furniture. They asked Publicis Modem to create an application for the Orgatec trade fair taking place in Cologne next week. The application needed to be built for multi-screen purposes. The client wanted a microsite, a multitouch application to run on the HP TouchSmart 600, and the application needed to run on the Samsung Tab. In their booth visitors can experience the new chair in a dynamic modern way on the TouchSmart PCs, representing the company’s spirit. The Giroflex sales executives will all have a Samsung Galaxy Tab at hand to show the same app to their customers. The choice for the Flash Platform was an obvious one.
Thanks to the Flash Platform the team at Publicis Modem led by Marcel Vogt and Tiago Dias was able to produce an application that runs as a microsite in the browser and as a standalone application on the TouchSmart PCs, the Samsung Galaxy Tab’s, and even any other Android device. In just 2.5 weeks they created a multi-language, rich, easy to use and intuitive application with AS3 and utilizing AIR’s local SQLite database and multi-touch features.
They started out with the microsite which is built based on their own AS3 framework. The entire UI is customizable via XML files. They finished the microsite in just 1.5 weeks. When the microsite was done they only needed to add multi-touch capabilities and update the graphics and layout so it would fit on the Galaxy Tab and the TouchSmart PCs. It only took them an additional 6 days to “port” the app to the Galaxy Tab and the TouchSmart PCs. As a little extra they also wanted to see how long it would take them to port this app to an HTC Desire. It only took 2 hours!
I’m also really happy that I was able to help them a bit. They used my Package Assistant application to create the APKs ;-)
This is a great example of the power of the Flash Platform and how easy it is to build multi-screen applications using it!
Here’s application running on a Samsung Galaxy Tab:
The application running on the HP TouchSmart PC:
And on the HTC Desire:
Marcel and Tiago will be at MAX next week so if you see them around make sure you ask for a demo! Great work guys!
Facebook ActionScript 3 SDK updated
The new Adobe ActionScript 3 SDK for Facebook Platform API, fully supported by Facebook and Adobe, makes it really easy to build applications that combine the strengths of the Flash Platform and the Facebook Platform. Millions of people use Facebook every day and it’s the ideal platform to build interactive and social applications for. This new library is developed by the very talented team at gskinner.com and facilitates the development of Flash Platform applications that communicate with Facebook using the OpenGraph API.
In addition to this new SDK we’ve also added a bunch of tutorials to help you get started with this new library on the Adobe Developer Connection.
What will you build with it?
Multi-screen medical device simulation
Christoph Ketzler, who works at Innovation Mecom, was one of the developers behind this great example of how Flash simplifies multi-screen development.
Innovation Mecom developed a simulation for training and marketing of Carina, a medical device. The application is built on top of the Flash Platform using ActionScript3.0 and simulates all the functions of the actual device. Because they chose the Flash Platform the same application can run in the browser, as a standalone application and on multiple devices. Check out this video for a demonstration of the app running on a variety of devices.
Flash on!
New on Adobe Labs: Squiggly – spell checking engine for Flash Player and AIR
One of the most requested features for both Flash Player and AIR is definitely a spell checker. Grant Skinner released a spell check engine about 2 years ago and it has been used in number of different applications. While it was totally worth the cost, I did hear from some people that they thought this was an expensive solution. Adobe also recognized the need for a spell check solution for Flash Player and AIR and a small team has been working on this for a while.
Today Adobe released a first preview version of Squiggly. The Squiggly library allows you to easily add spell checking functionality in any Flex 3 based text control. The distribution package consists of a utility for building your own spelling dictionaries, a sample English dictionary, an ActionScript package that checks individual words for spelling accuracy, and sample code that demonstrates “check as you type” functionality [demo]. At the moment the library only supports English but the team has promised to address this limitation in a future release.
Links:
Squiggly on Labs
Download Squiggly
Download Squiggly ASDoc
Squiggly forum






