Introducing: Buzzr: a multi-user, multi-platform quiz game

This idea has been in my head for quite some time. I actually came up with it when I was building the demo for my MAX keynote appearance last October. I just never found the time to actually build it but I started on it this week.

The idea is simple. You open up a browser, surf to the game’s website and start a new game. Then you take out your Flash/AIR enabled device, surf to the site or download/install the app and join the game. All devices just connect using Stratus, our P2P service. Family fun without the need to buy anything new. While the app is very much still in very early development phase, I just wanted to give you a little sneak peek.

I finally found a use for those cool arcade buttons in Flash! :D Stay tuned for more!

Cocomo gets a new name. Meet the Adobe Flash Collaboration Service.

“Aruba, Jamaica, oooh I wanna take ya…”. That’s the first thing that came to mind when I heard the Cocomo codename. Cocomo is far more than a cheesy song though. It was actually the acronym of Common Collaboration Model.

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Cocomo is now the Adobe Flash Collaboration Service. AFCS is a Platform as a Service that allows Flash Platform developers to easily add real-time social capabilities into their RIA. Using both Flex-based client components and a hosted services infrastructure, Adobe Flash Collaboration Service allows you to build real-time, multi-user applications with Flex in less time than ever before.

Check out the AFCS team blog for more information on the roadmap. Want to start adding collaboration and multi-user capabilities to your applications? Then sign up for a free developer account on Adobe Labs.